600,000 pirates walk the plank

600,000 pirates walk the plank

600,000 pirates walk the plank

There is a war going on just beyond the interface of our computer keyboards…only this time the pirates don’t have wooden ships and no “swashes” are being buckled. Microsoft has just pulled the plug on 600,000 Xbox Live Customers (source) – a staggering figure when you consider that the number of players they kicked out far exceeds the total number of accounts of most mmo subscriber based games. In question are those players who have purchased “mod chips” to allow their xbox to play illegally downloaded games, something that was the subject of a recent court decision in Microsoft’s favor. Here is an excerpt from the source article:

“Microsoft’s decision also swiftly follows a ruling yesterday by the UK Court of Appeal, which dismissed an appeal by retailer Christopher Paul Gilham against his earlier conviction at Hereford Crown Court. Gilham had been selling modification chips – ‘modchips’ – enabling users to override protective technological measures preventing the playing of counterfeit or ‘pirate’ videogames.” – Nigel Kendall, “Microsoft pulls the plug on online game pirates.

Microsoft has stated that they will suspend the online privileges of anyone found playing an illegally downloaded copy of Modern Warfare 2  (MW2) or using a modified console.

Traditional marketing thinking tells us that good marketing means making your product meet the needs of the consumer. On the next No Prisoners, No Mercy show when the subject of developer/community relations came up during the recording session, one of the guests, Tipa from the popular “West Karana” web site, said “when you start blaming your customers for things it is time to take a step back.” However, when it comes to relationships with the community, like a casino, most of the time the odds favor the house.  We all saw how great an affect the “boycott” of Left 4 Dead 2 had on the game; the boycott, and $1.50, as the old expression goes, will buy you a cup of coffee. In other words the players big wind blew no ill, so to speak.  That is also just about what results can be expected from the movement by some players to give MW2 low player review ratings on places like Amazon.com (the subject of a post today by Tobold, “Modern Publicity Warfare”) – the effect on the game has so far, apparently, had no effect as the sales of Modern Warfare 2 has broken all first day sales records.

Still, at least in the PC Gaming industry, the complaints of consumers do not always fall on deaf ears.  Last year the common claim around the “blogosphere” was that the draconic DRM (digital rights management) on Spore lead to it becoming one of the most pirated games of 2008 in an attempt to get around said DRM. (see “PC Game Piracy: Why Bother with DRM” available here) This seems to have lead to developers treading a bit more lightly where DRM issues are concerned.

In the end, no matter where the video game piracy war goes, the message from Microsoft to console players is clear: “Pirate videogames and we will make you walk the plank.”

See you online

Julie Whitefeather

3 Responses to 600,000 pirates walk the plank
  1. bub
    November 12, 2009 | 6:53 pm

    I really dont know why people are getting banned. Its easy to get around just (edit)…As far as MW2 goes id like to see what the actual pc sales were out of that i really dont think its broke any pc game sales records maybe consoles. I for one know im not buying MW2 for 60$ for 10 hours of gameplay I think a lot of people like me are not either.

    *editors note: We appreciate all of the comments that our readers leave us. However, if there is a way to get around the X-Box live bannings you will not find them here.

  2. Sr. Julie
    November 12, 2009 | 7:13 pm

    @ Bub: As for me personally (I can’t speak for anyone else associated with the show or any of it’s guests) I am not a fan of the modern warfare series. However, there obviously enough fans out there who are and only having 10 hours of game play doesn’t phase them. If, as I have read, there will be downloadable content, then having the game does become desirable for it’s fans.

    As to the price of videogames, the November PC Gamer discussed the price increase of MW briefly, pointing out that the price of pc games has not risen over the last decade, where console game prices have.

    Would I personally pay $60.00 for 10 hours of gameplay? It depends on the game and replayability factor. If the game was fun to replay and I enjoyed the game to which it was a sequel I belive I would – it all depends on how much of a fan you are.

    As to why the accounts where banned? Well the article speaks for itself.

    Thanks for the comment,

    Julie

  3. bub
    November 12, 2009 | 9:29 pm

    I’m a huge COD fan but there selling a port of a console game for more money with less features than a normal pc title (see multi-player). The DLC thats coming will be 10$ or more from what iv been reading making it a 70$+ game. MW2 is not really my problem its in general pc gamers are starting to get inferior products for more money, because there made for consoles then ported over to pc just to make a few bucks off the pc market. Its not that i have a problem paying over 50$ for a game. Its how company’s are getting greedy and treating there pc costumers.

    I would disagree with pc gamer on the point that prices haven’t risen for pc games. Perfect point would be that any other time than now L4D2 would have been a x-pac at most. Will i buy it? Yes. Do i like paying 50$ for it? No. Do I think its worth it? Yes, because im sure ill play it over 10 hours and valve dose a good job at supporting and adding to there products for free!

    Not that i disagree with you but to point out the fact that pc gamers are getting less for more money.