
Transient yes, but TOO transient
We do like the new camps that are available to make, and we don’t mind the transient nature of the housing. What we do mind is just how transient they are: It takes 2 hours to make a pup tent and it only lasts for 30 minutes…and is only good for one use. It was hoped that even if the tent wasn’t designed to be used as often as you want that at least it would be good for multiple uses.
On the positive side, Icarus got rid of the “new and improved” vehicle sounds. Julie’s cargo motorcycle was starting to sound like the clunking of a broken washing machine when she went over bumps. We are pleased that Icarus responded to quickly to the communities reaction to the change. As R.W. Harper pointed out on an earlier show, when the company is a smaller independent studio that means they can respond to the needs (and demands) of their player community in a much more expedient fashion (o.k. we will admit he didn’t exactly use the word expedient but you take our meaning).
The No Prisoners, No Mercy team was discussing all this late last night and we feel that Icarus is missing out on a possible income stream however. In retrospect we feel that not only should Icarus have left the sound in but they should have made it louder. Then they could have sent out a message to the players saying, “Pay us $10.00 and we will make the sound stop.” O.K. – We’re just kidding. But a member of Julie’s clan did have an actual useful suggestion for the use of the one time loud noise – leave loud sound in but only activate it when the vehicle reaches 10% “health.”
See you online,
The No Prisoners, No Mercy Team
30 minutes seems fair. Single use? That is lame. I hope they fix that.
They should make the camps multi-use, but require a component (ie. Scrap Wood for the fire/posts) in order to use it.