Move over Ronald Regan, Cryptic is soon going to be called “The Great Communicator”. For those of you who are not Star Trek Online fans (and why not) or are not in the know, Cryptic Studios launched a new feature yesterday called the Engineering Forums. Now you know long have to wonder what “Goes on behind closed doors” – Now you know (see below). As you can see below, Cryptic has divided the forum into three different arenas. “In Testing” is something that you will normally see within 2 weeks. They also tell us what they are looking at and what is in development.
Some of the more exciting areas to me are the changes for crafting in development, the new ships at the top tier (I am rooting for some industrial ships to go along with crafting). Best of all are the new fleet actions!
Having made admiral I am not sure whether I am happy or sad that the Crystalline Entity can no longer be “one shotted”. It was going to be sort of a “rite of passage” for me having reached the top tier. The big decision to be made, of course, once I made admiral was to decide what sort of ship to chose. The practical side of me said chose the recon science ship. Then I saw the list below and realized that it would be some time before I could expect to win at pvp on the Federation side. So throwing caution to the wind I opted for the largest ship out there.
See you online,
Julie Whitefeather
(posted for Julie Whitefeather by the Webmaster)
Testing
- Respec options
- Ground anomalies are not consistently giving the correct level resources
- PVP Queue updates
- Fleet Actions will be level banded so that players in the map are within range of each other to make scoring fairer.
- Renaming your account @name
- AI pathing and mission fixes for Cage of Fire (Bajoran Fire Caves)
- Unique items should not be allowed to be equipped multiple times on the same character.
- Klingon stores selling items for the wrong currency
- Leveling up and Promotion bugs
- Klingon skill tree review to remove reference to Fed skills
- Additional Federation and Klingon Bridges
- Klingon Star Cluster missions
- Additional Star Cluster mission types
- Klingon ship customization for T0 and T5 ships
- New Fleet Actions and Fleet Action updates for both Fed/Klingon (DS9 Invasion, Gorn Minefield, Breaking the Planet, Romulan Temple, Crystalline Entity)
- Borg Special Task Forces (For Fed and Klingon players)
- Klingon access to Borg Sector
- Multi-faction Borg Deepspace encounters (Fed+Klg players vs Borg)
- More emotes
- More Fed and Klingon ship variants at top tiers
- New Klingon Cruiser
- Race specific transporter FX
- Off Duty Outfits
- Updates to the ship selection rooms
- Removing the bug where missions would sometimes get stuck in partial complete progress
- Rereleasing iPVP maps
- Players getting trapped in geometry in the mission TRAPPED
Under Investigation
- Loading screens freezing the client
- Players will sometimes encounter mobs much higher than expected in Deepspace encounters
- Skill descriptions that are confusing or incorrect (on a per case basis)
- Latency when moving around inventory
- Long load times when entering Sol System or Earth Space Dock
- /Stuck command not working in all cases
- Objective griefing on the Borg Hunt PVP maps
- Klingon stores not selling expected items
- Weapon beam FX do not stop and attach to the player as they move around the map
- Admiral Zelle issues on the Divide et Impera mission
- Temple Offerings mission is not completing properly
- Updating the timers on Klingon repeatable missions
- Faction settings are not being applied properly and powers like “Seduce” can be misused
- Stealth powers allow interactions that bypass content
- Problems when applying pips to costumes
In Development
- Death Penalty Options
- Memory Alpha/Crafting
- Cross level teaming
- Multi-Faction “Neutral” social areas
- Improvements to Repeatable Mission UI
- Updating player status windows to show the proper ship silhouettes
- Better notification when players are at the skillcap and skillpoints are converted to BOFF points
- More non-combat mission varieties
- Options to make missions more difficult
- More replayable mission types
- Ability to trade bridge officers
- Revamp of commodity missions


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