It’s all Andy Mahood’s fault

It’s all Andy Mahood’s fault.

Granted at this point some of you may be saying to yourselves who?  Andy Mahood first came to my attention simply because his column is generally located next to that of Desslock. Desslock, who only goes by a single name (like “Cher” or “Madonna”) authors the column “Alternate Lives”.

For those of you who are still saying “who?” both men write for what is possible the sole publication on PC Gaming that’s still printed on anything – I guess that makes it easy to be number one when you are the only one (and yes before anyone points it out I know they are going digital on steam).  It is at this point I am shocked and dismayed that at myself for liking…no...admiring the work of people who still write for PC Gamer.  (I tend to see it as somewhat beneath these two talented individuals but I am sure they don’t see it that way).

Recently, as our readers and listeners know, the column In Simulation, by Andy Mahood caught my eye when a well meaning co-host purchased the  magazine for me. After reading his recent column about the World of Mass Development project things sort of snowballed from there – beginning with thoughts  of racing sims from my somewhat distant youth. I spent hours tearing up the tracks of Gran Turismo.

OFF TO THE RACES

So off I went to my steam account to search for sims that I could play on my laptop.  Yes, we have a desktop computer but I prefer my gaming mobile, and off line when I wish.  That and, as I have always pointed out, there is a very large untapped market out there of gamers whose budget won’t afford more expensive computers to whom publishers have long been flipping the proverbial bird in pursuit of ever more impressive graphics.

There are, of course, numerous sims out there for computers that run faster than NVidia 8400 graphics allow. I searched through offerings by developers to whom, like so many movie producers,  the graphics have become more important than the content.

 TALKING ABOUT MY GENERATION

Among the many games written for the next generation of computers, boldly going where no household budget has gone before,  pointing their garish way toward the pricy computer and faster graphics cards I found a gem.  That gem, my friends, is called Wings of Prey.  The game was developed by a Russian company, ironically named Gaijin Entertainment (having lived a year and a half in Asia perhaps the name is what caught my eye).  Set in World War II, it has a multi-player function. But what caught my eye is the single player campaign version that tells the story by way of a diary by the pilots. I also purchased the Rise of  Flight, set in World War I, but the viewpoints available to the player do not seem to include a close up, above and behind view – something that grates  on my nerves so much it is likely to go unplayed.

From flying sims and racing sims it is a short jump to the times spent playing submarine warfare sims.  The main problem, however, is that the bulk of those seem to be published by the king of draconic DRM, Ubisoft; and I refuse to give a publisher of that ilk a red cent.

So yes, I have been playing simulation games lately, and it’s all Andy Mahood’s fault – Thank you Andy.

See  you online…later (I have to save Britain)

Julie Whitefeather

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