Secret World Legends – some secrets should be kept

“Secret World Legends was our chance to make combat feel more immersive, more responsive, and just plain old fun.” – Funcom

Some secrets shouldn’t be told – I am starting to wonder of if Secret World Legends isn’t one of them. I will preface this by saying that at least two members of the No Prisoners, No Mercy Team played The Secret World – and I am one of them. I played the game and found it enjoyable and only quit because of the game hemoraging players by the time I was half way to the level cap, and sadly that included most of the people I knew who were playing the game. So I never finished the game.

Recently a friend told me they were playing Secret World Legends and sent me a link. Mind you I had my doubts because of how Age of Conan had been handled. As our long time listeners know, we even started out as a podcast dedicated to that Funcom game; we called ourselves “Age of Conuns”.

So it was with some trepidation I loaded the game on to my computer.

I tried several times to make it through the tutorial. I restarted the game three times and each time it was one thing eventually drove me to uninstall the game – the new combat system. Mind you the old combat system was nothing to write home about, but at least it worked. As I attempted to make my way through that combat system, I found myself trying to puzzle out what its developer had in mind as I tried to unsuccessfully tried to wrap my mind around the new mechanics that were so clunky they made my old AMC gremlin look like a Ferrari. Perhaps it is because the controls were so far removed from what most games use that made it so difficult. I found myself struggling to figure out how each weapon worked. By way of example, one icon on the hot bar showed the right mouse button activated. Try as I might the right mouse button never seemed to cause anything to happen.

If the new combat system was an attempt to make it seem more immersive, it certainly did that. I rapidly found myself overrun by zombies like a neophyte trying to figure out where the safety catch was located. Oddly enough, simply left clicking the mouse button, the obvious choice, didn’t seem to do anything except give me a message that told me I didn’t have a weapon…the same weapon that my character already had equipped.  I found myself struggling with the new combat system and odd choices that left me feeling alienated by the game. The old combat system may not have been exciting, but at least it worked.

There is an old adage that says, if it isn’t broken don’t fix it. I enjoyed the last verson of the game called “The Secret World” and I am still perplexed by the way Funcom tried to fix a game by throwing out the old version. If the attempt was to bring back players like Square Enix did with Final Fantasy IV I have my doubts. I played the Secret World and enjoyed it. The combat system was never a “deal breaker”. The new combat system was so perplexing with the odd decisions that were made in the controls that I found myself uinstalling the game, even after trying to make it out of the tutorial area several times with different characters.

This brings to mind another old adage…

Fool me once, shame on you, fool me twice shame on me.

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