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	<title>No Prisoners, No Mercy &#187; Mods for Fallout 3</title>
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		<title>The Doctor is Out (of his mind)</title>
		<link>http://noprisonersnomercy.com/2009/09/the-doctor-is-out-of-his-mind/</link>
		<comments>http://noprisonersnomercy.com/2009/09/the-doctor-is-out-of-his-mind/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 14:47:09 +0000</pubDate>
		<dc:creator>Sr. Julie</dc:creator>
				<category><![CDATA[Mods for Fallout 3]]></category>

		<guid isPermaLink="false">http://noprisonersnomercy.com/?p=91</guid>
		<description><![CDATA[Doc Hyde&#8217;s last patient The Doctor is Out&#8230; ...of his mind. I have added another version of the whole &#8220;Mothership Zeta reloaded&#8221; for Fallout 3. The mod is available here. As we discussed before, I have been going through the latest content from Bethesda for Fallout 3 &#8211; called &#8220;Mothership Zeta&#8221; and modifying (Moding) it.  [...]]]></description>
			<content:encoded><![CDATA[<h2 class="mceTemp">
<dl id="attachment_90" class="wp-caption alignright" style="width: 310px;">
<dt class="wp-caption-dt"><img class="size-medium wp-image-90 " title="dochyde3" src="http://noprisonersnomercy.com/wp-content/uploads/2009/09/dochyde3-300x191.jpg" alt="Doc Hyde's last patient" width="300" height="191" /></dt>
<dd class="wp-caption-dd">Doc Hyde&#8217;s last patient</dd>
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<h2>The Doctor is Out&#8230;</h2>
<p class="mceTemp">.<strong><em>..of his mind.</em></strong></p>
<p class="mceTemp" style="text-align: left;">I have added another version of the whole &#8220;Mothership Zeta reloaded&#8221; for Fallout 3. The mod is available <a title="Mothership Zeta Reloaded" href="http://www.fallout3nexus.com/downloads/file.php?id=8630" target="_blank"><span style="color: #ffff00;">here.</span></a></p>
<p class="mceTemp" style="text-align: left;">As we discussed before, I have been going through the latest content from Bethesda for Fallout 3 &#8211; called &#8220;Mothership Zeta&#8221; and modifying (Moding) it.  It seemed such a shame that Bethesda create such a wonderful playground for only one questline, only to discard it completely at the end.</p>
<p class="mceTemp" style="text-align: left;">So I am fixing that&#8230;</p>
<p class="mceTemp" style="text-align: justify;">This version adds &#8220;Doc Hyde&#8221; (thanks for the suggestion Fran) and his medical bay to the engineering core. The core has, of course, been cleared of all the liter left by careless humans, the alien workers have come back the their favorite bar, with Hoffa the out work union leader (the player did blow up the factory floor after all).  Fortunately Hoffa had his bartending skills to fall back on.</p>
<h2 class="mceTemp" style="text-align: justify;">
<dl id="attachment_89" class="wp-caption alignright" style="width: 310px;">
<dt class="wp-caption-dt"><img class="size-medium wp-image-89 " title="dochyde2" src="http://noprisonersnomercy.com/wp-content/uploads/2009/09/dochyde2-300x187.jpg" alt="Doc Hyde in the new medical bay" width="300" height="187" /></dt>
<dd class="wp-caption-dd">The doctor is in.</dd>
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</h2>
<p class="mceTemp" style="text-align: left;">Just down the hall from the bar,  to the left, and down a flight of stairs the players will find a new medical bay.   When the player begins the conversation with &#8220;You look familiar to me&#8221; &#8211; the doc greets them with, &#8220;Maybe I am. Have I tortured you before?&#8221;</p>
<p class="mceTemp" style="text-align: left;">The contents of the doc&#8217;s medical bay reflect his part time occupation as ships torture on pesky humans.  He will treat you for free but as he tells those who refuse his services:</p>
<p class="mceTemp" style="text-align: justify;">&#8220;Call me in the morning if you aren&#8217;t dead by then.&#8221;</p>
<p class="mceTemp" style="text-align: justify;">See you online,</p>
<p class="mceTemp" style="text-align: justify;">Julie Whitefeather</p>
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		<title>Mothership Zeta Reloaded</title>
		<link>http://noprisonersnomercy.com/2009/09/mothership-zeta-reloaded/</link>
		<comments>http://noprisonersnomercy.com/2009/09/mothership-zeta-reloaded/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 23:26:19 +0000</pubDate>
		<dc:creator>Sr. Julie</dc:creator>
				<category><![CDATA[Mods for Fallout 3]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[modding]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[Mothership Zeta]]></category>

		<guid isPermaLink="false">http://noprisonersnomercy.com/?p=66</guid>
		<description><![CDATA[This is my latest Fallout 3 modding project.  I loved playing the new &#8220;Mothership Zeta&#8221; downloadable content &#8211; such a shame that it is the last &#8220;official&#8221; downloadable contents that will be released. However the Fallout 3 modding community is a very active one and there are many mods available, both large and small. Currently [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_62" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-62 " title="zetabridge" src="http://noprisonersnomercy.com/wp-content/uploads/2009/09/zetabridge-300x196.jpg" alt="The modified bridge of Mothership Zeta" width="300" height="196" /><p class="wp-caption-text">The modified bridge of Mothership Zeta</p></div>
<p style="text-align: left;">This is my latest Fallout 3 modding project.  I loved playing the new &#8220;Mothership Zeta&#8221; downloadable content &#8211; such a shame that it is the last &#8220;official&#8221; downloadable contents that will be released. However the Fallout 3 modding community is a very active one and there are many mods available, both large and small. Currently my mods are available over at Fallout 3 Nexus.</p>
<p style="text-align: left;">The latest release of my &#8220;Mothership Zeta&#8221; mod can be found <a href="http://www.fallout3nexus.com/downloads/file.php?id=8630" target="_blank">here</a>:</p>
<p style="text-align: left;">The picture above is the mod of the bridge section. In it you will find a new officers quarters, officers mess, storage area, kitchen, ready room, two bathrooms, and two vendors &#8211; including Bob the out of work alien vendor (seen below).</p>
<p><span id="more-66"></span></p>
<div id="attachment_67" class="wp-caption alignnone" style="width: 310px"><img class="size-medium wp-image-67" title="zetabob" src="http://noprisonersnomercy.com/wp-content/uploads/2009/09/zetabob-300x187.jpg" alt="Bob the alien vendor" width="300" height="187" /><p class="wp-caption-text">Bob the alien vendor</p></div>
<p>I have had requests to release Bob as a solo mod, but he lives on the new bridge of the ship. </p>
<p>I have cleaned up the mess left by the fighting in the engineering core and created a new alien bar. Here is one of the bar&#8217;s residents:</p>
<div id="attachment_64" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-64" title="zetahoffa" src="http://noprisonersnomercy.com/wp-content/uploads/2009/09/zetahoffa-300x187.jpg" alt="A bartender named Hoffa" width="300" height="187" /><p class="wp-caption-text">A bartender named Hoffa</p></div>
<div class="mceTemp">Considering that the player, at this point, has spent much of the time blowing up parts of the ship and killing all the residents of the ship, the player should consider themselves lucky to be served by the bartender at all.  In fact, if ALL the player gets in a drink is spit, they should consider themselve s very lucky.</div>
<div class="mceTemp">
<div class="mceTemp">
<dl id="attachment_65" class="wp-caption alignnone" style="width: 310px;">
<dt class="wp-caption-dt"><img class="size-medium wp-image-65" title="zetadochyde" src="http://noprisonersnomercy.com/wp-content/uploads/2009/09/zetadochyde-300x187.jpg" alt="Doc Hyde - the ship's doctor" width="300" height="187" /></dt>
<dd class="wp-caption-dd">Doc Hyde &#8211; the ship&#8217;s doctor</dd>
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<p>The latest challenge I set for myself was converting one of the alien &#8220;creatures&#8221; from the game into a doctor that could cure the player. The new medical bay is just off the engineering core. The doctor (&#8220;Doc Hyde&#8221;) is understandably upset by the player&#8217;s presence but still agrees to heal him.  Future releases will include a combat arena.</p></div>
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		<title>Of Mods and modding</title>
		<link>http://noprisonersnomercy.com/2009/09/of-mods-and-modding/</link>
		<comments>http://noprisonersnomercy.com/2009/09/of-mods-and-modding/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 22:57:05 +0000</pubDate>
		<dc:creator>Sr. Julie</dc:creator>
				<category><![CDATA[Mods for Fallout 3]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[modding]]></category>
		<category><![CDATA[mods]]></category>

		<guid isPermaLink="false">http://noprisonersnomercy.com/?p=57</guid>
		<description><![CDATA[This is where I will post the updates to my mods and any discussion I may have about their progress. Currently I am modding Fallout 3 by Bethesda.  For those of you who may not know about modding, as it implies, it is simply the process of players modifying a stand alone pc game &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>This is where I will post the updates to my mods and any discussion I may have about their progress. Currently I am modding Fallout 3 by Bethesda.  For those of you who may not know about modding, as it implies, it is simply the process of players modifying a stand alone pc game &#8211; in this case Fallout 3.  Bethesda published a tool for doing this calleds &#8220;G.E.C.K.&#8221; which stands for Garden of Eden Creation Kit.  The basics of the tool are not that difficult to master, however more in depths uses take some time.  I am learning more about the process every day.</p>
<p>My current project is a mod of the latest downloadable content by Bethesda called &#8220;Mothership Zeta&#8221;.</p>
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