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	<title>No Prisoners, No MercyAion | No Prisoners, No Mercy</title>
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		<title>The Virtual Tourist</title>
		<link>http://noprisonersnomercy.com/2009/10/the-virtual-tourist/</link>
		<comments>http://noprisonersnomercy.com/2009/10/the-virtual-tourist/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 19:53:50 +0000</pubDate>
		<dc:creator>Sr. Julie</dc:creator>
				<category><![CDATA[Article Archive]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Aion Online]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[Fallen Earth]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Icarus]]></category>
		<category><![CDATA[Icarus Studios]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Wow Clone]]></category>

		<guid isPermaLink="false">http://noprisonersnomercy.com/?p=591</guid>
		<description><![CDATA[  It has been one month since Aion Online has hit the shelves and about the same for Champions Online.   This is right about the time where a gamers mind turns to &#8220;virtual tourism&#8221;  &#8211; the end of the first free month. The following was in the recent release of the &#8220;October Community Address&#8221; from...]]></description>
			<content:encoded><![CDATA[<div id="attachment_589" class="wp-caption aligncenter" style="width: 370px"><img class="size-full wp-image-589" title="suitcase2" src="http://noprisonersnomercy.com/wp-content/uploads/2009/10/suitcase2.jpg" alt="Tourists or searching for something different?" width="360" height="360" /><p class="wp-caption-text">Tourists or searching for something different?</p></div>
<p> </p>
<p>It has been one month since Aion Online has hit the shelves and about the same for Champions Online.   This is right about the time where a gamers mind turns to &#8220;virtual tourism&#8221;  &#8211; the end of the first free month. The following was in the recent release of the &#8220;October Community Address&#8221; from Aion Community Team:</p>
<blockquote><p>&#8220;You&#8217;ve told us that it&#8217;s difficult to advance within certain level ranges. To address this issue, we&#8217;re planning to raise quest experience, in addition to reevaluating the experience rewards characters gain for individual kills. We understand how frustrating it can be to repetitively kill enemies. Our goal is to limit the need to mindlessly &#8216;grind.&#8217;&#8221; &#8211; The Aion Community Team (full address is <a href="http://na.aiononline.com/board/notices/view?articleID=139&amp;page=" target="_blank">here</a>)</p></blockquote>
<p>Both gamers and those who make the games expect potential customers to come and take a tour of the new game world. And it is certainly expected that not all those who arrive in that first free month of a games life cycle will make the virtual world one of their new homes.  The question still arises, however, what happens when a game fails to turn a &#8220;virtual tourist&#8221; into a new &#8220;virtual resident&#8221;.</p>
<p>This was one of the questions that My Co-host Fran, and I will be discussing with Tipa from West Karana and JMO from MMO Voices on an upcoming No Prisoners, No Mercy (NPNM) show.</p>
<p>When Paul Barnett discussed the matter with us, he likened the process to someone who leaves a girlfriend, hoping to find someone better, but always ends up yearning for the &#8220;love of their life&#8221; &#8211; whatever that first game or mmo happened to be.  There certainly must be something to that; for the &#8220;first love&#8221; of many players is World of Warcraft (WoW) and that is the game against which all others seem measured. Yet while investors and &#8220;triple AAA&#8221; developers alike hesitate to do anything other than what is expected, that can be one root causes of virtual  tourism.</p>
<p>What exactly do games &#8220;expect&#8221;?</p>
<p>Take 1 million gamers and ask them what they are looking for in a game and you are likely to get one million different answers. In the end analysis, no doubt the gamers themselves aren&#8217;t sure what they are looking for but will merely know it when they find it.  If the product you create is &#8220;approachable&#8221; as Scott Hartsman told us on an earlier there will be any one of a number of players who view themselves as the &#8220;core&#8221; of your customers and say &#8220;its too easy&#8221; (as happened in WoW after the Northrend expansion).  If it takes too long to level, for whatever reason (see Aion Online comments above) there will be yet another sector of gamers that will react as if you shot their dog. To paraphrase the great U.S. President Lincoln&#8230;</p>
<p>You can&#8217;t please all of the people some of the time so you had best please a few of the people most of the time.</p>
<p>As you will hear TIPA point out on a future show, many players take a tour of a new game world hoping to find something different and end up finding the same game they just left.  After all, who needs another WoW when you still have the WoW icon on your desktop? Mythic Entertainment started with a tabletop game named Warhammer where a great battle will often find three armies pitted against another, the survor always ready to pounce on the weakened victor. What they gave us (all considerations of art style aside) was  a game with one side pitted against the other&#8230;more of the same game mechanics used in just about every game that hits the shelves.</p>
<p>Aion Online, on the other hand, can&#8217;t seem to decide what it is. Yes, they have called it a PvPvE game.  An interesting approach but it is still a two sided game because the third side is controlled by the AI (the &#8220;E&#8221; in PvPvE).  If a gamer, such as myself, joins looking forward to new and innovative pvp I end up dieing on the vine as I try and wade through 25 levels until I get to pvp (Yes, I know about rifts but that isn&#8217;t pvp, that&#8217;s a slaughter).</p>
<p>This is why I will always applaud the independent game developer who dares to do something different.  There may be those in the gaming community who, in their ignorance, will sneer and call such games  a &#8220;niche of a niche&#8221;. What such games present to the mmo community are something that is desperately needed &#8211; someone who marches to the beat of a different drummer.  When a developer finally breaks out of the mold of game mechanics that are tried and true, we can finally go out looking for something different and find it.</p>
<p>See you online,</p>
<p>Julie Whitefeather*</p>
<p>*Brought to  you from a bed in a convent, somewhere in Illinois.</p>
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		<title>Because I said so . . .</title>
		<link>http://noprisonersnomercy.com/2009/10/because-i-said-so/</link>
		<comments>http://noprisonersnomercy.com/2009/10/because-i-said-so/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 15:58:21 +0000</pubDate>
		<dc:creator>Sr. Julie</dc:creator>
				<category><![CDATA[Article Archive]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Aion Online]]></category>
		<category><![CDATA[Champions Online]]></category>

		<guid isPermaLink="false">http://noprisonersnomercy.com/?p=554</guid>
		<description><![CDATA[Because I said so… There is no more presumptuous a pundit than a blogger who perceives themselves to be profound. That’s my story and I ‘m sticking to it… Why? After a brief trek around the “blogosphere” lately I have been left feeling as if I had a rubdown with coarse grade sandpaper &#8211; in...]]></description>
			<content:encoded><![CDATA[<div id="attachment_553" class="wp-caption aligncenter" style="width: 425px"><img class="size-full wp-image-553   " title="npnm2" src="http://noprisonersnomercy.com/wp-content/uploads/2009/10/npnm2.jpg" alt="Because I said so thats why..." width="415" height="258" /><p class="wp-caption-text">Because I said so thats why...</p></div>
<p>Because I said so…</p>
<p>There is no more presumptuous a pundit than a blogger who perceives themselves to be profound. That’s my story and I ‘m sticking to it…</p>
<p>Why?</p>
<p>After a brief trek around the “blogosphere” lately I have been left feeling as if I had a rubdown with coarse grade sandpaper &#8211; in other words just irritated beyond words. (well <em>almost</em> beyond words or I wouldn&#8217;t be writing this would I?)  Now I appreciate that a blog and even a column is a given person’s opinion. That after all is what, generally speaking, brings you to a web site.   What is not acceptable, in any way, shape or form, is when an individual &#8211; and often it is someone with all the perception of a box of hammers &#8211; presumes to speak for all gamers.  Just think of it.  World of Warcraft has more subscribers than Switzerland has residents. Farmville, the flash based browser game has five times more than that.</p>
<p>To my knowledge (and I may indeed have it wrong), neither NCSoft, nor Cryptic Studios has announced how many subscribers they currently have for their respective games, Aion Online and Champions Online.  If I were to hazard a guess, it would no doubt be safe to say that neither game has one million subscribers or their marketing departments would be screaming it from the rooftops.  Even when Funcom just <em>shipped </em> 1 million Age of Conan boxes (not sold) they started shouting it. To which my response was, of course, shipped? Shipped where? Down the hall? Across the street? To the other side of town? Still, both games are likely to have at least several hundred thousand subscribers in their first month.</p>
<p>So here we are, a scant few weeks out for both Champions Online and Aion Online, and already we have seen bloggers pronounce edicts directed at both games along the lines of “The Honeymoon is over”. </p>
<p>Quite frankly I haven’t seen such a load of crap since I was the caretaker for 1,000 rabbits (and that’s A LOT of rabbit crap).</p>
<p>It doesn’t matter if I don’t like a game. In the long run, it doesn’t even matter if columnists for places like PCGamer like a game. No one, no matter who they are, has the ability to speak for everyone. Consider movies such as Transformers: Revenge of the Fallen.   Time and again reviewers plagued us all with their considered and self described “expert opinion.”  Yet when first weekend sales were counted up, the educated opinion of those reviewers who hated the movie may as well have been blown out their rectum as set in print. The movie, as well all know, was a financial success.</p>
<div id="attachment_559" class="wp-caption aligncenter" style="width: 290px"><img class="size-full wp-image-559 " title="youropinion" src="http://noprisonersnomercy.com/wp-content/uploads/2009/10/youropinion.JPG" alt="It's your game after all..." width="280" height="437" /><p class="wp-caption-text">It&#39;s your game after all...</p></div>
<p>So if you enjoy playing a game, or are considering purchasing the game, don’t put it off just because some nebulous voice cries out in the streets of the global village that is the internet that a game “stinks” or that people no longer enjoy it any more. Or that players are quitting the game.  Tell the reviewer, columnist or blogger to blow it out their posterior and try it out for yourself.</p>
<p>After all, when it comes to the games that you, the reader, play, there is only one opinion that counts…</p>
<p>Yours.</p>
<p> See you online,</p>
<p>Julie Whitefeather</p>
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		<title>The Easy Road or the Hard Road</title>
		<link>http://noprisonersnomercy.com/2009/10/the-easy-road-or-the-hard-road/</link>
		<comments>http://noprisonersnomercy.com/2009/10/the-easy-road-or-the-hard-road/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 16:56:37 +0000</pubDate>
		<dc:creator>Sr. Julie</dc:creator>
				<category><![CDATA[Article Archive]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Aion Online]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[Leveling Speed]]></category>

		<guid isPermaLink="false">http://noprisonersnomercy.com/?p=546</guid>
		<description><![CDATA[The Easy Road or the Hard Road There is a moment, at the end of the movie Charlie and the Chocolate Factory (the version with Gene Wilder as Willy Wonka) where Willy Wonka turns to Charlie and says, “Do you know what happened to the little boy who suddenly got everything he ever wanted?” In...]]></description>
			<content:encoded><![CDATA[<p>The Easy Road or the Hard Road</p>
<p>There is a moment, at the end of the movie Charlie and the Chocolate Factory (the version with Gene Wilder as Willy Wonka) where Willy Wonka turns to Charlie and says, “Do you know what happened to the little boy who suddenly got everything he ever wanted?” In response to Charlie’s quizzical look, the famous chocolate maker replies with a smile and says…</p>
<p>“He lived happily ever after.”</p>
<p>That’s the question we ask ourselves today – would we be happy if we had it all handed to us on a silver platter?  Players across the myriad mmo gaming worlds strive to have the best armor or the fastest spaceship.  But does the attaining of the object of a desire matter more than the struggle to achieve it? Some of the unhappiest people I have known are living in four story mansions and driving BMW’s. </p>
<p>But what if you could have literally anything in a gaming world you wanted? What would you do? Would it make it you happy?</p>
<p><span id="more-546"></span></p>
<div id="attachment_545" class="wp-caption aligncenter" style="width: 651px"><img class="size-full wp-image-545" title="street" src="http://noprisonersnomercy.com/wp-content/uploads/2009/10/street.JPG" alt="The easy road or the hard road?" width="641" height="274" /><p class="wp-caption-text">The easy road or the hard road?</p></div>
<p>I used to see the player who managed to receive the giant bug mount from the opening of Ahn’Quiraj in World of Warcraft (Wow). It was the only one of its kind on each server. From time to time I would see him just sitting out front of the bank in Ironforge as if to say “I have a giant bug mount and you don’t…hah.” Bank sitting, after all, is a well established pastime in many games.  This can, of course, occur in any one of many given areas where players gather such as auction houses. But you can only gloat so long before you get bored I would think. However, greed is not what this article is about.  What it <em>is about</em> are two games that are very popular at the moment, the games that are the “it” place to be, and the approach they have taken to leveling speed.</p>
<p>Keep in mind, however, as we have discussed before, all of this is tempered by what Paul Barnett called “Perceived leveling speed” when he appeared on the No Prisoners, No Mercy show.  The idea being, that if you are used to lighting fast leveling, even normally paced leveling will seem impossibly slow to you.</p>
<p>The game of the moment, the talk of the town (and the gaming communities across the internet) is, of course, Aion Online.  Increasingly, if you mention those two words, it will be followed closely by a third word (or at least a derivative of one). That oft coined word is “grindy”.  There is many a player who will tell you that trying to level in Aion Online is much akin to attempting to watch the grass grow.  I myself am level 23, and so far have only found levels 15 through 19 to be a bit slow.  Again, this is further tempered by the fact that gamers tend to have more than one definition of “grind” when it comes to leveling.  Some will tell you it only applies to games were you run out of quests and are forced to just go kill monsters to level. Others will tell you that it refers to any game where you level slowly.   However you term it, there is little doubt that in adapting Aion Online for western audiences,  NCSoft has chosen to leave in at least some degree of slower paced leveling. Oddly enough, this is also accompanied by what seems to be a “push” to have players attain higher levels so they can pvp; sort of a “push me – pull you” effect like the famous llama from Dr. Dolittle.</p>
<p>Compare this to what Lead Game Designer for Champions Online, Randy Mosiondz, had to say on the subject recently in a Becket Massive Online Gamer interview:</p>
<blockquote><p>Becket: The proposed level cap at game launch will be level 40 – I managed to level my first character to 28 in just a few days and imagine I could hit the level cap in about another week or two. Was the decision to make this process so quick a deliberate one?</p>
<p>Randy: Part of it is that we wanted to appeal to casual gamers a bit more. If you look a few years back, in order to reach level cap it took hundreds and hundreds of hours and there were people really getting tired of the grind. As newer gamers come out, they are a little more forgiving to players because there are a lot of casual gamers who want to play the game and see advancement but don’t want to spend 20 to 30 hours just to gain a level.</p></blockquote>
<p> Two different games, both vying for a slice of the same gaming market, both with vastly different approaches toward game development – which will be garner long term success? Obviously there is some truth to what Mr. Mosiondz has to say about making games friendlier to the “casual gamer.” After all, it is one of the favorite complaints in World of Warcraft circles – that raiding is too easy now.</p>
<p>Time will, of course, tell which game will grab the greatest piece of the market action. The answer also depends on how one defines “success”. There was a time when John Smedly told us all that if a game paid to keep the servers open that he considered it a success.  However, that doesn’t always seem to be the case these days.  It would be difficult to tell by past track records because those involved with both games have had successes and failures.  One might be tempted to point toward Aion Online’s success in the country where it first came out, but that doesn’t mean it will be successful here.</p>
<p>Of course, nothing says that gamers can’t choose both, and perhaps they will. However I can’t help but think of the war of words that Mythic Entertainment (or whatever they are called these days now that EA has reorganized them) and Activision/Blizzard had when Warhammer Online first came out.  Activison/Blizzard told us all how players often indulged in what we call “virtual tourism” – going out to take a look at a new game, but returning to your regular game.  In the end, it appears that the gaming market may have been “working as expected” – at least as far as the developers and producers of World of Warcraft expected.  So while everyone is deciding whether or not to take the easy road, the hard road, or both roads I will be venturing down both (at least for now).</p>
<p> See you online,</p>
<p>Julie Whitefeather</p>
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		<title>Kiss Me First</title>
		<link>http://noprisonersnomercy.com/2009/10/kiss-me-first/</link>
		<comments>http://noprisonersnomercy.com/2009/10/kiss-me-first/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 17:53:57 +0000</pubDate>
		<dc:creator>Sr. Julie</dc:creator>
				<category><![CDATA[Article Archive]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Battle Net]]></category>
		<category><![CDATA[Left 4 dead]]></category>
		<category><![CDATA[Warcraft]]></category>

		<guid isPermaLink="false">http://noprisonersnomercy.com/?p=474</guid>
		<description><![CDATA[With a &#8220;Salute&#8221; to Tipa at West Karana from whom I borrowed the idea (and I am proud to announce she has agreed to be a guest on an upcoming show) call this the &#8220;Kiss me first&#8221; edition&#8230; Usually I get kissed before I get&#8230;. As we must all know by now, the Activision/Blizzard gorilla...]]></description>
			<content:encoded><![CDATA[<div id="attachment_473" class="wp-caption alignright" style="width: 246px"><img class="size-full wp-image-473" title="kissmefirst" src="http://noprisonersnomercy.com/wp-content/uploads/2009/10/kissmefirst.jpg" alt="Kiss me first..." width="236" height="308" /><p class="wp-caption-text">Kiss me first...</p></div>
<p style="text-align: left;">With a &#8220;Salute&#8221; to Tipa at West Karana from whom I borrowed the idea (and I am proud to announce she has agreed to be a guest on an upcoming show) call this the &#8220;Kiss me first&#8221; edition&#8230;</p>
<p style="text-align: left;">Usually I get kissed before I get&#8230;.</p>
<p style="text-align: left;">As we must all know by now, the Activision/Blizzard gorilla is now making it mandatory for all players to merge their accounts with a battle net account.  To me that&#8217;s a bit like having to have a hunk of meat hung around its virtual kneck so the neighborhood dogs will play with it. Saying I MUST do it is part of what makes me feel like I usually get kissed first&#8230;making me use my email address as my user name is the rest of it.  This little podcaster will be using a fake email address (or at least one set up for the purpose) to set up the battle net account.  And if there is no way around this patently stupid breach of player account security? All I can say, other than usually I get kissed first, is that my financial security is worth more than a game.  Message to Bobby Kotick : That is the sound of the other shoe you hear dropping.</p>
<p>The big kiss off&#8230;</p>
<p>From the department of &#8220;kiss off&#8221; is the fact that (and hear we should all roll our collective eyes at the foolishness of it all) we can all sleep soundly at night &#8211; the boycott of Left 4 Dead 2 (as announced on Gamasutra) is finally over.  Yah baby&#8230;you know I wasn&#8217;t going to buy the game until I got some nebulous, unknown, ticked-off gamer&#8217;s approval right? Sure. And if you believe that I have a quit-claim deed to the Brooklyn Bridge I would like to sell you.  Valve is all smiles I am sure. But not because the &#8220;boycott&#8221; is over, but I am  sure they are happy with the free publicity.</p>
<p>Here&#8217;s another Kiss me first&#8230;</p>
<p>A big kick in the pants to the makers of my favorite new game, Aion online for successfully creating a reason for world pvp.  Why am I a bit upset about it? Because of the reason behind it and Keen from Keen and Graevs has one hell of a good article about it. (Available <a href="http://www.keenandgraev.com/?p=3012" target="_blank">here</a>)  Basically, without a connection between the two facets of NCSoft&#8217;s new game &#8220;Aion Online&#8221; (think of the two facets as the good guys and the misunderstood guys) which they call a &#8220;rift&#8221; it would be impossible for players from one side to reach the other. Now, for the first time, NCSoft has created a reward for the imbeciles who rush to the level cap first.  They can launch themselves, and their ganking parties through the rifts and hop right into the lower level zones of the opposite side.  Yes friends, this creates just one more reason to encourage players to rush to the level cap at a pace that would set a land speed record.   Not only are you encouraged not to stop and smell the virtual flowers,  you are encouraged to struggle to level 25 (and when it comes to levels 15 through 19 I DO MEAN struggle) to get the first point where you can pvp without (presumably) having your ass handed to you by a player 30 levels above your own. This, of course, only after he and his friends have worn it around as a hat for awhile.  This is, of course, a presumption about the pvp action in what is called the &#8220;Abyss&#8221; because levels 15 through 19 (and here I haven&#8217;t got the faintest idea why) where so painful to get through that it was like the first year at MIT &#8211; my only guess is that they were purposefully trying to discourage anyone who isn&#8217;t seriously interested in pvp. Either that, or shoot themselves in the foot so they can get a medical discharge from some Army unit somewhere.</p>
<p>So, thats it for right now.</p>
<p>See you online,</p>
<p>Julie Whitefeather</p>
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		<title>Bring out your dead</title>
		<link>http://noprisonersnomercy.com/2009/10/bring-out-your-dead/</link>
		<comments>http://noprisonersnomercy.com/2009/10/bring-out-your-dead/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 16:15:44 +0000</pubDate>
		<dc:creator>Sr. Julie</dc:creator>
				<category><![CDATA[Article Archive]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Aion Online]]></category>
		<category><![CDATA[Gold sellers]]></category>
		<category><![CDATA[Real Money Trading]]></category>
		<category><![CDATA[RMT]]></category>

		<guid isPermaLink="false">http://noprisonersnomercy.com/?p=309</guid>
		<description><![CDATA[  What do Medieval Europe and Aion Online have in common? They are both beset by a plague spread by rats – only in the case of Aion Online the rats are called Gold Sellers. As we discussed earlier in our virtual pub (“Methinks thou dost protest too much”)  gaming forums are full to the...]]></description>
			<content:encoded><![CDATA[<div id="attachment_307" class="wp-caption aligncenter" style="width: 450px"><img class="size-full wp-image-307 " title="goldsellers2" src="http://noprisonersnomercy.com/wp-content/uploads/2009/10/goldsellers2.jpg" alt="Coming to a game near you!" width="440" height="308" /><p class="wp-caption-text">Coming to a game near you!</p></div>
<p> </p>
<p>What do Medieval Europe and Aion Online have in common?</p>
<p>They are both beset by a plague spread by rats – only in the case of Aion Online the rats are called Gold Sellers. As we discussed earlier in our virtual pub (“Methinks thou dost protest too much”)  gaming forums are full to the brim with players complaining about gold sellers. Bring up the subject at any gathering of gamers and you will soon have a room full of gamers screaming about the evils of RMT (Real Money Trading).  And as we all know they wouldn’t exist if no one ever used their services.</p>
<p><span id="more-309"></span></p>
<div id="attachment_308" class="wp-caption alignright" style="width: 410px"><img class="size-full wp-image-308" title="goldsellers" src="http://noprisonersnomercy.com/wp-content/uploads/2009/10/goldsellers.jpg" alt="You can't keep a gold seller down." width="400" height="310" /><p class="wp-caption-text">You can&#39;t keep a gold seller down.</p></div>
<p>I started the article by comparing gold sellers to plague rats. Perhaps they might be more appropriately compared to zombies. After all, they are just as hard to kill.  Like water seeking its own level, gold sellers try and find every possible path to players.  NCSoft has tried denying players the ability to use general chat before level 5; and now they have extended that denial to whispers. All that happened was that gold sellers are forced to level up a bit before they hawk their wares. Fortunately there is a setting in Aion to take yourself off the listing of players in any given area (just type “/anon”), but that only cuts down on the offers to sell gold.  Try to hide from the gold sellers by setting your status to “anonymous” and the gold sellers use the trade channel to sell gold.</p>
<p>None of this is new territory of course.  Even the 800 pound Activision/Blizzard Gorilla hasn’t been able to stop gold selling.  Activision/Blizzard regularly bans more accounts for buying and selling gold than some games have subscribers, yet still they come back …undead…unstoppable…and unbelievably persistent.  Even when the creators of World of Warcraft (WoW) stop all other avenues of access the gold sellers resort to spelling out the name of their website using dead player corpses in the middle of WoW’s virtual cities.</p>
<p>No matter how big of a shotgun NCSoft uses, there is little doubt that they will ever be able to kill the gold selling zombies.  Activision/Blizzard has been trying for years and all they have managed to do is decrease the level (and believe me even that is greatly appreciated).  Sony Online Entertainment  (at least in some cases) seems to be taking more of a “if you can&#8217;t beat them,  join them – then dominate the market” approach.</p>
<p>As any good Doctor knows, it is far better to treat the cause, rather than the symptoms. </p>
<p>At face value, the cause of RMT might seem to be the people selling the gold in the first place. The true cause however is the reason the gold sellers exist at all.  That reason, of course, is the very structure of the games we play (and here I differentiate between a game world and a virtual environment like second life).  What might seem to be the place to begin the virtual surgery, to cut out the cause of gold selling,would be the reason for the need.</p>
<p>Right?</p>
<p>Players in Aion Online, for example, will find that one of the many money sinks is the hideously expensive cost of crafting.  You can’t simply mine iron and turn it into steel…instead there is a character selling the required “extra ingredient” – someone who is more loan shark than NPC.  Every game has money sinks. If it isn’t crafting it will be the hideously expensive mounts that are sought after in WoW.  What needs to be called in to question, however, is what keeps players coming back for more in the first place.  Why as gamers to we continue to pay a subscription to play a game?  Why is it that developers feel the need to appeal to greed to string players along and keep that income stream coming?  Is it impossible for gamers to play a game simply to enjoy playing?</p>
<p>We should, of course, look to what is traditionally called the “end game”.  Unless you have some massive budget you can’t keep tacking on more levels or more content (the latter being Turbine’s once promised solution in the case of Lord of the Rings Online). No matter how fast you produce content, players will always outstrip your ability to produce it. You can try having a player vs. Player centered end game, and set artificial goals for players to accomplish to keep them interested. A recent effort along those lines, Warhammer Online, is no longer the “fair haired child” they once were. You can make quests repeatable, but even that gets old (Witness the case of the many “dailies” in WoW).</p>
<p>In the end, however a developer tries to stop gold selling (or beat them to the punch in some cases) I think one of the most likely outcomes is expressed by Dr. Richard Bartle in a comment to his recent article over at Terra Nova. The article is called “Taking a Gamble” and is available <a href="http://http://terranova.blogs.com/terra_nova/2009/09/taking-a-gamble.html#more" target="_blank">here</a>:</p>
<p>“There will always be players who consider RMT a bad thing, and who will seek to find virtual worlds where it is proscribed. For these players, a subscription-based MMO has a competitive advantage. In the great scheme of these, these people will be outnumbered by the majority, who don&#8217;t actually want to play games (or aren&#8217;t able to) the whole time. In absolute terms, though, it will still involve a substantial number of people.” – Richard Bartle, in a comment to “Taking a Gamble”</p>
<p>See you online,</p>
<p>Julie Whitefeather</p>
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		<title>Stepping out of the MUD</title>
		<link>http://noprisonersnomercy.com/2009/09/stepping-out-of-the-mud/</link>
		<comments>http://noprisonersnomercy.com/2009/09/stepping-out-of-the-mud/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 21:12:01 +0000</pubDate>
		<dc:creator>Sr. Julie</dc:creator>
				<category><![CDATA[Article Archive]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Aion Online]]></category>
		<category><![CDATA[MUD]]></category>
		<category><![CDATA[Richard Bartle]]></category>

		<guid isPermaLink="false">http://noprisonersnomercy.com/?p=274</guid>
		<description><![CDATA[Not long ago I listened to an interview with Dr. Richard Bartle as the guest. He spoke of when he and Roy Trubshaw created MUD, the multiuser text based game that was to serve as one of the bases of all that would come later in the world of MMOs.  Dr. Bartle spoke of how...]]></description>
			<content:encoded><![CDATA[<div id="attachment_273" class="wp-caption aligncenter" style="width: 295px"><img class="size-full wp-image-273  " title="200265129-001" src="http://noprisonersnomercy.com/wp-content/uploads/2009/09/ahattery.JPG" alt="Ass Hat" width="285" height="429" /><p class="wp-caption-text">Ass Hat</p></div>
<p style="text-align: justify;">Not long ago I listened to an interview with Dr. Richard Bartle as the guest. He spoke of when he and Roy Trubshaw created MUD, the multiuser text based game that was to serve as one of the bases of all that would come later in the world of MMOs.  Dr. Bartle spoke of how he “saw the power” in what they had created. What stood out to me the most where the following words:</p>
<blockquote>
<p style="text-align: justify;"> “We had a way to make places where people could go and become themselves. For me it was always a thing about freedom. I always wanted people to be able to be free to be themselves.” – Dr.Richard Bartle on the creation of MUD</p>
</blockquote>
<p style="text-align: justify;">The monkey wrench that we have all, as gamers, thrown into this particular utopia is a little thing called a global village.  It is a concept engendered by author Marshal McLuhan describing how the world has become small village, brought about by electronic media, facilitated by the instantaneous movement of  information about the globe. Now consider that he made the concept popular back in 1962, long before the internet, and you have a man who was a bit of a prophet.  Yet, as with any case where you bring people in to close proximity to one another for any length of time, even if it is virtually, you will end up with a classic case of “familiarity breeds contempt.”  Add in the perceived anonymity of the internet (and here I say perceived because much of our lives is on the internet) and you have a situation where that contempt will come much sooner than it normally would have. We have stepped out of the mud and simply &#8220;stepped in it&#8221;.</p>
<p style="text-align: justify;">Enter the “asshats.”</p>
<p style="text-align: justify;">If Diogenes’ “Hermit” was looking for an American retailer that enforced the ESRB rating instead of an honest man, he would still be looking. In an era when the internet has replaced the television as an “electronic babysitter” the age restriction of who should be allowed to play a game has little to do with reality.</p>
<p style="text-align: justify;">Unfortunately the ESRB rating for Aion Online is only “teen” – barely a week into the game and I would pay real money for NCSoft to have thrown enough violence into the game to have it merit a higher rating. The unfortunate side effect of the aging of generation that was around at the birth of the mmo (mine) is that a younger generation has moved in behind us. Now I am not saying that it is unfortunate in all cases; far from it in fact.  But put together enough virtual citizens of enough virtual countries and you will have a great big barrel that will hold more than just a few bad apples. </p>
<p style="text-align: justify;">I may be free to be myself – free of judgments based on race (other than ones in game faction of course), nationality, religion and what have you.  However, at the same time, others are free to be themselves. This means they are free to have guilds named “We crap on children” and fulfill juvenile fantasies by naming their characters “yourwhore” and “Grabmyrod” (all too common during these, Aion Online’s opening weeks). It’s a bit hard to enjoy a game developer’s well crafted lore, when someone’s 14 year old is crafting names for their character that belong on the stall of a men’s room and not flashed across my computer screen.</p>
<p style="text-align: justify;">Still, any utopian society, virtual or no, is likely to have its problems.  As much as I enjoy Aion Online (especially the visceral, as NCSoft describes it, combat animations) I can only hope the second month of the game holds true to the course of that of most other mmos.  Once the first free month is up my great hope is that the virtual tourists will have moved on to whatever the next “it” game out there will be.  And that, my friends, really will be freedom. </p>
<p>See you online,</p>
<p>Julie Whitefeather</p>
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		<title>How much for the women?</title>
		<link>http://noprisonersnomercy.com/2009/09/how-much-for-the-women/</link>
		<comments>http://noprisonersnomercy.com/2009/09/how-much-for-the-women/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 15:44:58 +0000</pubDate>
		<dc:creator>Sr. Julie</dc:creator>
				<category><![CDATA[Article Archive]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Aion Online]]></category>
		<category><![CDATA[Gold sellers]]></category>

		<guid isPermaLink="false">http://noprisonersnomercy.com/?p=247</guid>
		<description><![CDATA[How much for the women? Goldseller X: &#8220;Your women. I want to buy your women. How much for the women? Sell them to me. How much for just the daughter?&#8221; Julie: &#8220;What?!&#8221; Goldseller X: &#8220;The little girl. How much for just the little girl&#8230;&#8221; Julie: &#8220;What are you&#8230;&#8221; Goldseller X: &#8220;Sorry. Force of habit. Buy...]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<dl id="attachment_246" class="wp-caption alignright" style="width: 310px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-246" title="jake" src="http://noprisonersnomercy.com/wp-content/uploads/2009/09/jake.JPG" alt="How much for the women?" width="300" height="476" /></dt>
<dd class="wp-caption-dd">How much for the women?</dd>
</dl>
<p style="text-align: left;">Goldseller X: &#8220;Your women. I want to buy your women. How much for the women? Sell them to me. How much for just the daughter?&#8221;</p>
<p style="text-align: left;">Julie: &#8220;What?!&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;The little girl. How much for just the little girl&#8230;&#8221;</p>
<p style="text-align: left;">Julie: &#8220;What are you&#8230;&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;Sorry. Force of habit. Buy my gold &#8211; cheap. 24 hour service.&#8221;</p>
<p style="text-align: left;">Julie: &#8220;Leave me alone.&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;How about power leveling? Don&#8217;t you want to ascend?&#8221;</p>
<p style="text-align: left;">Julie: &#8220;I&#8217;ll ascend you into low geosynchronous orbit if you don&#8217;t leave me alone.&#8221;</p>
<p style="text-align: left;">Goldseller X:&#8221;Powerleveling &#8211; just 3 days to get to level 30&#8243;</p>
<p style="text-align: left;">Julie: &#8220;What&#8217;s the sense in that?&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;What?&#8221;</p>
<p style="text-align: left;">Julie: &#8220;What&#8217;s the sense in that? Why buy the game if I am going to let you play it? Where&#8217;s the sense in that?&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;Well so you can&#8230;&#8221;</p>
<p style="text-align: left;">Julie: &#8220;Never mind. It was a rhetorical question.&#8221;</p>
<p style="text-align: left;">Goldseller X:  &#8220;A what?&#8221;</p>
<p style="text-align: left;">Julie: &#8220;A rhetorical question, not meant to be answered. You know&#8230;like yours. Now go away.&#8221;</p>
<p style="text-align: left;">(short pause)</p>
<p style="text-align: left;">Goldseller X: &#8220;Do you want to buy gold? Cheap. 24 hour service.&#8221;</p>
<p style="text-align: left;">Julie: &#8220;You just asked me that. I said no.&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;I thought you might have changed your mind in the last five minutes.&#8221;</p>
<p style="text-align: left;">Julie: &#8220;So what&#8217;s your half life?&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;My what?&#8221;</p>
<p style="text-align: left;">Julie: &#8220;You&#8217;re half life. You know &#8211; like radioactive waste.  You guys operate on the same principle don&#8217;t you? Once you exist you are nearly impossible to get rid of.&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;I never thought of it that way.&#8221;</p>
<p style="text-align: left;">Julie: &#8220;I read an article once that said cockroaches would be the last thing existing on earth after everyone and everything else dies.</p>
<p style="text-align: left;">Goldseller X: &#8220;I think I know where this is going&#8230;&#8221;</p>
<p style="text-align: left;">Julie: &#8220;If the cockroaches inherit the earth I think you guys will inherit the earth from the cockroaches.&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;Look. We supply a service. I wouldn&#8217;t exist if no one ever used the services.&#8221;</p>
<p style="text-align: left;">Julie: &#8220;Contract killers provide a service too, that doesn&#8217;t mean I want one in my bedroom.&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;I&#8217;m not in your bedroom.&#8221;</p>
<p style="text-align: left;">Julie:&#8221;Yes you are. I&#8217;m on a computer terminal in my bedroom.&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;That doesn&#8217;t mean I&#8217;m there.&#8221;</p>
<p style="text-align: left;">Julie:&#8221;You&#8217;ve got a point. Come to think of it, it&#8217;s worse than that. You&#8217;re in my mind. It&#8217;s like a voice I can&#8217;t get rid of. It&#8217;s like I&#8217;m hearing voices. It&#8217;s like&#8230;like&#8230;&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;Like a bad disease for which there is no cure.&#8221;</p>
<p style="text-align: left;">Julie: &#8220;That&#8217;s right.&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;So?&#8221;</p>
<p style="text-align: left;">Julie: &#8220;So what? What do you mean so?&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;Do you want to buy my gold?&#8221;</p>
<p style="text-align: left;">Julie: &#8220;I thought we already established this. The answer is no.  Don&#8217;t you guys have something you can make a living at that is less annoying?&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;Like what?&#8221;</p>
<p style="text-align: left;">Julie: &#8220;I don&#8217;t know&#8230;like a slaver, a contract killer, a drug pusher. Just about anything else, just so long as it isn&#8217;t here. Just let me play Aion in peace.&#8221;</p>
<p style="text-align: left;">(another pause)</p>
<p style="text-align: left;">Goldseller X: &#8220;NOW would you like to buy my&#8230;&#8221;</p>
<p style="text-align: left;">Julie: &#8220;So you insist that you are just providing a service right?&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;And&#8230;&#8221;</p>
<p style="text-align: left;">Julie: &#8220;How about I pay you to go away for just the next hour that I am here?&#8221;</p>
<p style="text-align: left;">Goldseller X:&#8221;To leave all the men and women here alone for just an hour?&#8217;</p>
<p style="text-align: left;">Julie: &#8220;Yes. That&#8217;s it exactly. How much?&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;You couldn&#8217;t afford it.&#8221;</p>
<p style="text-align: left;">Julie: &#8220;How much?&#8221;</p>
<p style="text-align: left;">Goldseller X: &#8220;Really. You couldn&#8217;t afford to have me leave all the men and women here alone for an hour.&#8221;</p>
<p style="text-align: left;">Julie: &#8220;O.K. Then how much for the women?&#8221;</p>
</div>
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		<title>Patience my&#8230;</title>
		<link>http://noprisonersnomercy.com/2009/09/patience-my/</link>
		<comments>http://noprisonersnomercy.com/2009/09/patience-my/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 17:13:03 +0000</pubDate>
		<dc:creator>Sr. Julie</dc:creator>
				<category><![CDATA[Article Archive]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Aion Online]]></category>
		<category><![CDATA[Server Ques]]></category>

		<guid isPermaLink="false">http://noprisonersnomercy.com/?p=240</guid>
		<description><![CDATA[Patience my… Some people are wont to believe nuns have the patience of a saint (except perhaps those individuals who attended a parochial school).  The truth, however, (at least in my case) is perhaps more closely exemplified by our two winged friends above. Some mmo releases are smoother than a puppies butt,  and some are...]]></description>
			<content:encoded><![CDATA[<div id="attachment_239" class="wp-caption alignright" style="width: 470px"><img class="size-full wp-image-239" title="patience" src="http://noprisonersnomercy.com/wp-content/uploads/2009/09/patience.jpg" alt="Patience my..." width="460" height="276" /><p class="wp-caption-text">Patience my...</p></div>
<div class="mceTemp">
<p>Patience my…</p>
<p>Some people are wont to believe nuns have the patience of a saint (except perhaps those individuals who attended a parochial school).  The truth, however, (at least in my case) is perhaps more closely exemplified by our two winged friends above.</p>
<p>Some mmo releases are smoother than a puppies butt,  and some are rockier than a Hollywood marriage. One thing is for sure, however, and that is no road to release is without its share of potholes.</p>
<p>Granddad may have not been patient enough to wait in line to spend his money, but I dare say he probably wouldn’t have played Aion Online last night either. There have been long waits for some servers, it is quite true.  Some players, when confronted with an hour and a half wait time will simply say “Damn the torpedoes – full speed ahead” and wait it out.  Others, who do not enjoy having something to bitch about the next day, will simply select an alternate server: Ariel server? No wait. Fortunately, for me at least, some guild masters have the foresight not to select the server with the absolute highest population.  One other aspect of Aion does make a wait worthwhile…</p>
<p>Balance</p>
<p>You may not be able to select the faction you want at first (I had to wait a short while) but in the end I am happy to see that NCSoft has learned from other game releases (here’s looking at you  Warhammer Online devs) and not waited until after the fact to try and concern themselves about population balance. Still, as my old NCO used to say, if a soldier couldn’t complain she wouldn’t be happy. As a result, I have found some rather unique conversations across the blogosphere about the game that has already been out for a year in South Korea:</p>
<p>Gamer X: “I had to wait for an hour and a half to log on last night!”</p>
<p>Julie: “No one made you select the highest population server.”</p>
<p>Gamer X: “I don’t care.”</p>
<p>Julie: “But once you got on didn’t it run smoother than puppies behind? Heck I don’t even have a top end machine and there wasn’t so much as a hitch.”</p>
<p>Gamer X: “I don’t care – the game is too much like WoW”</p>
<p>Julie: “Too much like World of Warcraft? Are you psychotic? It’ doesn’t look anything like World of Warcraft!”</p>
<p>Gamer X: “I didn’t say <em>looks</em> I meant <em>plays.  </em>It plays too much like WoW. I’m back to killing 10 rats again.”</p>
<p>Julie: What the hell do you want? How many different ways can you kill ten rats or deliver a federal express package? I have the perfect solution for you though.”</p>
<p>Gamer X: “What’s that?”</p>
<p>Julie: “Log off. Cancel your subscription, and wait for Hello Kitty Online to come out – maybe that’s more your speed.”</p>
<p>“Gamer X”, of course, is an amalgamation of many of the blogs I have read out there since the opening day of Aion Online.</p>
<p>Yes, I will be the first to admit that some of the glitches were a bit aggravating.  When I first logged on it didn’t want my money.  I said to myself “don’t they want my credit card?” It appeared not, so I just logged on and played. Later that day I logged on again, only to be greeted by a message telling me my account had been temporarily suspended for not paying the subscription. Ok, I thought, it seems they want a credit card after all. I went out to the account management site and gave them my credit card. I went back and logged on again only to be greeted by the same message:</p>
<p><span id="more-240"></span></p>
<p>NCSoft: “Your account has been temporarily suspended…”</p>
<p>Julie: “Yes, I know. We went through this already. I paid the subscription.”</p>
<p>NCSoft: “Go back and verify it.”</p>
<p>Julie: “I did. Why can’t I play?”</p>
<p>NCSoft: “You didn’t verify the payment.”</p>
<p>Julie: “Yes I did.”</p>
<p>NCSoft: “No you didn’t there must be a button there somewhere – look for it.”</p>
<p>Julie: “There isn’t”</p>
<p>NCSoft: “Maybe you just missed it. Look again.”</p>
<p>So I looked again. No “Customer Service” button. No way to verify anything. Maybe I should just give it some time.</p>
<p>I did.</p>
<p>I waited.</p>
<p>I went back and tried to log on again.</p>
<p>NCSoft: “Oh it’s you again is it?”</p>
<p>Julie: “Yes it’s me. I paid the bill – let me play.”</p>
<p>NCSoft: “No.”</p>
<p>Julie: “What?”</p>
<p>NCSoft: “We said no. Call the telephone number on the screen first.”</p>
<p>Julie: “I did.”</p>
<p>NCSoft: “And?”</p>
<p>Julie: “I dialed the number and redialed it until my fingers fell off – it was always busy.”</p>
<p>NCSoft: “Good. It’s working as intended then.”</p>
<p>Julie: “What? I paid my money. You have to let me play the game.”</p>
<p>NCSoft: “No we don’t, blow it out the other end. Have a nice day.”</p>
<p>Julie: “WHAT! You can’t do that.”</p>
<p>NCSoft: “We just did. But there is one thing though…”</p>
<p>Julie: “What?”</p>
<p>NCSoft: “Didn’t you forget a small step between load the game on the computer and wonder why we didn’t ask you for a credit card?”</p>
<p>Julie: “Um…”</p>
<p>NCSoft: “WELL…WE’RE WAITING FOR AN ANSWER.”</p>
<p>Julie: “I forgot to enter the activation code for the permanent account.”</p>
<p>NCSoft: “Very good. Now go away and come back in a half an hour with the broom of the wicked witch of the west and we will let you play.”</p>
<p>Julie: “Do I really have to bring you the broom of the wicked witch of the west?”</p>
<p>NCSoft: “Yes. Just make sure you aren’t enough of a fool to insist on playing on the highest population server. Log on to a different server. Have fun. You’re old guild is already on that one anyway.”</p>
<p>Julie: “Okay…see you in a half an hour.”</p>
<p>NCSoft: “Good…just one more thing.”</p>
<p>Julie: “What?”</p>
<p>NCSoft: “We were only kidding about the broom.”</p>
<p>See you online,</p>
<p>Julie Whitefeather</p></div>
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		<title>Methinks thou doest protest too much</title>
		<link>http://noprisonersnomercy.com/2009/09/methinks-thou-doest-protest-too-much/</link>
		<comments>http://noprisonersnomercy.com/2009/09/methinks-thou-doest-protest-too-much/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 15:41:50 +0000</pubDate>
		<dc:creator>Sr. Julie</dc:creator>
				<category><![CDATA[Article Archive]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Aion Online]]></category>
		<category><![CDATA[Gold sellers]]></category>
		<category><![CDATA[ques]]></category>

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		<description><![CDATA[&#8220;The lady doest protest too much, methinks&#8221; &#8211; Hamlet, Prince of Denmark, Act III, Scene 2 When Scott Hartsman was on the No Prisoners, No Mercy (NPNM) show (and shame on you if you have to Google the name to find out who he is) one of the aspects of gaming that we discussed was gold...]]></description>
			<content:encoded><![CDATA[<p class="mceTemp" style="text-align: left;">&#8220;The lady doest protest too much, methinks&#8221; &#8211; Hamlet, Prince of Denmark, Act III, Scene 2</p>
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<div id="attachment_214" class="wp-caption alignright" style="width: 244px"><img class="size-full wp-image-214" title="protest2much" src="http://noprisonersnomercy.com/wp-content/uploads/2009/09/protest2much.jpg" alt="Me thinks thou doest protest too much..." width="234" height="367" /><p class="wp-caption-text">Me thinks thou doest protest too much...</p></div>
<p>When Scott Hartsman was on the No Prisoners, No Mercy (NPNM) show (and shame on you if you have to Google the name to find out who he is) one of the aspects of gaming that we discussed was gold selling.  Having experienced the opening day jitters of Aion Online all I can say is this: I&#8217;m glad China outlawed gold selling &#8211; it has had such a tremendous effect on gaming.</p></div>
<p style="text-align: left;">I am sure there are myriad reasons the Government of China had for banning the sale of virtual goods for real money, but it is a law that will be incredibly difficult to enforce in the first place.  And to throw yet another wrench into the works, China is far from being the only country that has gold sellers.</p>
<p>Now I am sure those who where there on opening day, right along with me, will point to the long ques to get on to the popular servers.  In fact, at one point I heard a voice from the other side of the room cry &#8220;TWO THOUSAND ONE HUNDRED AND EIGHTY!&#8221;</p>
<p>But it is not the ques that filled me with angst. Oh no. As we have spoken about before, my friends, any time a company releases a new game, the number of servers available at start is just a crap shoot. Add to that the number of people who purchase the game just for the thirty free days that is <em>pro-forma</em> in the industry and you have one perplexing problem.</p>
<p>But it is not the number of servers that has me perplexed.</p>
<p>Nope.</p>
<p>As Mr. Hartsman pointed out to us on the NPNM show, time and again his forums were filled with players who were not just aggravated with gold sellers, but despised them.   Yet for all that, gold selling continued to be a problem in Everquest.  Such is the way it is with all games.  As gamers we  have all come to expect that. Still, it must certainly be a case of one hand not knowing what the other is doing &#8211; for while one hand is typing out a message of protest on a video-game forum the other is reaching for a credit card to buy gold.</p>
<p>While some players have been busy complaining about waiting ques (and long ques are not always a bad thing as we discussed earlier) others where finding that there accounts have already been banned&#8230;or so it seems.   Over at a game site I happened upon this morning called<a href="http://gamerlimit.com/2009/09/aion-joke-about-gold-selling-earns-a-ban/" target="_blank"> Gamer Limit</a> there is an interesting article by one Colin Robinson, entitled &#8220;<a href="http://gamerlimit.com/2009/09/aion-joke-about-gold-selling-earns-a-ban/" target="_blank">joking about selling gold earns a ban</a>&#8220;.  Here is an excerpt from the article by a perplexed player who emailed Gamer Limit after finding himself banned &#8220;allegedly&#8221; (as they say in legal circles) for &#8220;joking about selling gold&#8221;:</p>
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<blockquote><p><span style="color: #ffffff;">&#8220;I managed to log on one of the low population servers as soon as they brought it online, played for about 45 minutes, then when I hit level 5 (the level you need to use the regional chat), I joined in a conversation about the future of the game. I made a somewhat antagonizing remark to someone who said they would be buying kinah as soon as it became available, as if I was a gold farmer. I typed “YOU WANT BUY MIRRION GOLD? 1 MIRRION GOLD FIVE US DORRA” or something stupid along those lines, and got some ‘lols’ from people who clearly knew I was kidding. We talked about how full the chinese servers were of bots, and how chat was flooded 24/7 by gold sellers on asian servers. I said it would probably be a day or two before they started spamming chat and botting in US release, and then two minutes later I was booted from the game, and greeted by that message when I tried to join again. &#8221; &#8211; <em>&#8220;Redmoons&#8221;</em> quoted on <em>Gamer Limit</em></span></p></blockquote>
<p>While the author of the article feels that this means NCSoft is getting off to a &#8220;questionable start&#8221; it appears that it hadn&#8217;t occured to either the author or player in question that the ban just might be for being a <em>cross burning racist</em>. </p>
<p> It seems, however, that all the gold sellers and leveling services pre-ordered the game and jumped right on to the early start. I hadn&#8217;t been online more than a minute than I was barraged with whispers from players with names like &#8220;fgytxz&#8221; offering their services &#8211; the most perplexing of all where the leveling services&#8230;</p>
<p><em>&#8220;Let me understand this,&#8221; </em>I thought to myself, &#8220;<em>I just paid Fifty plus dollars to purchase a game so I can relax and enjoy myself, and this person is offering to power level my character to the level cap in three days?&#8221;</em> </p>
<p>Sure, and while I am at it I can just give the anonymous player with a name that looks like a really difficult jumble (an all too common sight) a call once a month to let me know how my character is progressing. In fact, why even play the game at all?  Of course there is the slight chance that availing myself of said anonymous player&#8217;s services would soon result in my social security number and bank account number being plastered all over the Internet.</p>
<p>I have never seen the sense of it. </p>
<p>Yet, as all things in an open market, there wouldn&#8217;t be a supply if there was no demand.  So while some players will be busy complaining about long waiting lines, and others about being banned for &#8220;joking about gold selling.&#8221; I for one would like to take a moment and applaud NCSoft &#8211; no, to cheer them from the rooftops for being tough on gold sellers and buyers.  It is a valiant fight and always a difficult one.  After all, when considered as a whole,  as gamers we rarely seem to have the phrase &#8220;live and learn&#8221; as part of our vocabularies.</p>
<p>So as I busy myself about the business of cheering NCSoft for their business acumen let me paraphrase yet another line from the immortal bard which began this article.</p>
<p>I come to bury gold sellers, not to praise them.</p>
<p>See you online,</p>
<p>Julie Whitefeather</p>
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		<title>And so it begins</title>
		<link>http://noprisonersnomercy.com/2009/09/and-so-it-begins/</link>
		<comments>http://noprisonersnomercy.com/2009/09/and-so-it-begins/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 15:42:04 +0000</pubDate>
		<dc:creator>Sr. Julie</dc:creator>
				<category><![CDATA[Article Archive]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Aion Online]]></category>
		<category><![CDATA[Fallen Earth]]></category>
		<category><![CDATA[New Release]]></category>

		<guid isPermaLink="false">http://noprisonersnomercy.com/?p=189</guid>
		<description><![CDATA[The rush is on&#8230; And so it begins… So begins the mad rush to enter the new worlds – fresh new vista’s to explore.  Whether it be Aladdin’s cave or Pandora’s Box that will be opened, both Aion Online, and Fallen Earth will begin their official launch tomorrow.  Both, of course, are in their “early...]]></description>
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<dt class="wp-caption-dt"><img class="size-medium wp-image-188" title="Mad Rush" src="http://noprisonersnomercy.com/wp-content/uploads/2009/09/lemmings-245x300.jpg" alt="The rush is on..." width="245" height="300" /></dt>
<dd class="wp-caption-dd">The rush is on&#8230;</dd>
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<p style="text-align: left;">And so it begins…</p>
<p style="text-align: left;">So begins the mad rush to enter the new worlds – fresh new vista’s to explore. </p>
<p style="text-align: left;">Whether it be Aladdin’s cave or Pandora’s Box that will be opened, both Aion Online, and Fallen Earth will begin their official launch tomorrow.  Both, of course, are in their “early start” phase.  As for me and my household, our pre-ordered copies of Aion Online will arrive today: Just on time to miss the early start but such is life.</p>
<p style="text-align: left;">Not everyone will venture forth to the “Tower of Eternity” or post apocalyptic Arizona with joy in their heart. In fact, a scant few will not venture forth at all. Throughout beta, having played either game for all of 10 minutes, we have been treated to often provocative and usually pejorative reviews of literary giants who graced us all with their well thought out reviews: “this game sucks”.</p>
<p>Yet there are still many of us who have not put the cart before the proverbial horse and actually wish to play the fully released game through.</p>
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<p>For me, a bit of the polish is off the apple, having participated in the closed beta for both games. Having already sampled the wares of Icarus Studios and NC Soft there won’t quite be the virtual equivalent of the “new car smell”. Yes, there is nothing quite like that “new game smell”.  The first time I stood in front of the doors of Ironforge in World of Warcraft (WoW) I was awestruck.  After all, believe it or not, they are what first attracted me to the game.</p>
<p>Still, it is true that not everyone will take their time and bask in the glory that is the developer’s artistic achievement.</p>
<p>Some have not come to play the game but rather to conquer it. These are the players that will make the mad rush to the level cap (or the equivalent of it in Fallen Earth) and sit around scratching their heads saying “and now what”. These are the players who will yo-yo right back to WoW. With each release of a new MMO the good folks at Activision/Blizzard count on such behavior. In fact they often say so – loudly (remember the release of Warhammer Online?)</p>
<p>Some come not to conquer the Tower of Eternity, but rather to bury it.</p>
<p>I am always amazed at the gamers who seemingly play any given game just to have something to bitch about. These are the players for whom the glass is not just “half empty”, but the other half is full of toxic waste. It may be true, as Scott Hartsman said on an earlier No Prisoners, No Mercy (NPNM) show, that there is “no magic patch” that fixes all of a game’s problems between open beta and release.  It is also true that developers (and in particular their marketing departments) cause some of their own problems by promising gamers “the sun, the moon and the stars to go with it.”  There are devs who have placed their game on a pedestal that is so high that they are sure to fall off no matter how good the game is.</p>
<p>Such is not the case with Fallen Earth nor with Aion Online.</p>
<p>Any time a game hits the shelves at full release it is a crap shoot at best.  Just the number of servers at release can be a boulder that even Sisyphus would have refused to roll up hill. Guess too high and players will complain that the population is too low (especially important in both of these pvp-centric games).  Guess too low and there will be a wait to get in that would try the patience of a saint.</p>
<p> Mind you, there are two sides to this particular coin.</p>
<p>My grandfather, had he lived long enough to see the advent of the internet, would have said simply “I don’t wait in line anywhere to spend my money” (he would have made a lousy gamer anyway – other than poker). The other side of the issue is one that Saylah (the artist formerly known as Saylah from Mystic Worlds) talked about with us on a NPNM show.  If there is a wait to get online, she told us, she will happily sit through it.   That tells her that there will always be people online to quest with and pvp with.  Considering the state of Warhammer Online, about a year later, that is an important issue indeed.</p>
<p>As for me and my household, we come not to bury the tower eternity but to conquer it! We come to struggle valiantly against all that is bright and sunny and just too cute to live (I will be playing on the Asmodian side).</p>
<p>See you online,</p>
<p>Julie Whitefeather</p></div>
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