<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>No Prisoners, No MercyDirk Lammers | No Prisoners, No Mercy</title>
	<atom:link href="http://noprisonersnomercy.com/tag/dirk-lammers/feed/" rel="self" type="application/rss+xml" />
	<link>http://noprisonersnomercy.com</link>
	<description>We&#039;re Nuns and we have Rulers!</description>
	<lastBuildDate>Sun, 05 Feb 2012 19:41:43 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Look before you leap</title>
		<link>http://noprisonersnomercy.com/2010/03/look-before-you-leap/</link>
		<comments>http://noprisonersnomercy.com/2010/03/look-before-you-leap/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 16:04:30 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[Article Archive]]></category>
		<category><![CDATA[Dirk Lammers]]></category>
		<category><![CDATA[Game Review]]></category>
		<category><![CDATA[Star Trek Online]]></category>

		<guid isPermaLink="false">http://noprisonersnomercy.com/?p=2067</guid>
		<description><![CDATA[This morning a review (see following reprint) by one “Dirk Lammers” was sent to me for comment.  As I read through the brief review the following two sentences caught my eye at the end: Perhaps &#8220;Star Trek Online&#8221; faces its biggest challenge with its price tag. You&#8217;ve got to buy the game, and then you&#8217;ll...]]></description>
			<content:encoded><![CDATA[<p><a href="http://noprisonersnomercy.com/wp-content/uploads/2010/03/lookfirst.jpg"><img class="alignright size-full wp-image-2068" title="lookfirst" src="http://noprisonersnomercy.com/wp-content/uploads/2010/03/lookfirst.jpg" alt="" width="303" height="452" /></a>This morning a review (<a href="http://news.yahoo.com/s/ap/20100223/ap_en_ot/us_game_review_star_trek_online" target="_blank">see following reprint</a>) by one “Dirk Lammers” was sent to me for comment.  As I read through the brief review the following two sentences caught my eye at the end:</p>
<p><em>Perhaps &#8220;Star Trek Online&#8221; faces its biggest challenge with its price tag. You&#8217;ve got to buy the game, and then you&#8217;ll have to shell out as much as $15 per month in subscription fees to keep playing. – Dirk Lammers, “ Star Trek Online falls short in several areas”</em></p>
<p>During recording of the No Prisoners, No Mercy show (being edited now) with community managers from Funcom one of the subjects that came up was reviews, and of course the epitome of bad reviews – where the author who penned the article played the beta for 10 minutes and wrote a two word review <em>“It sucks.” </em> Aside from pointing out how proud his English professor would have been of such a lofty, and well thought out review I was brought to another conclusion. More than once I have penned a private message to the author of a review whose works I otherwise respected and found myself saying “Come on, you know better.”  Then it occurred to me that perhaps they didn’t.</p>
<p>Time and again, as members of the game development industry pass through our doors, the voice they tell us that they hear, the opinions that matter, are those who are actively involved in the community that make up their target market.  As one senior producer opined of professional reviewers, “They may spend one or two levels with our game before they write the review.” </p>
<p>More the rule, rather than the exception, are those authors whose lack of acquaintance with both the game and mmo market in general shows in their review – and the review by Dirk Lammers is no exception.  The claim Cryptic Studios will face a “challenge” because their prospective customers will have to both buy the game and pay a monthly subscription fee so blatantly screams of a complete lack of knowledge of the MMO gaming market that is like a slap in the face with a dead mackerel – it instantly negates the credibility of the remainder of the review and anything else the author has written on the subject.</p>
<p><strong><em>Note to Mr. Lammers and anyone else reading these words or considering penning a game review: before faulting a game developer with something you might want to at least find out whether or not it is the industry standard. In other words “look before you leap”.</em></strong></p>
<p>Mr. Lammer’s insistence that “But the frenzied pace hits the brakes when combat moves to the ground” tells of an author who was not only determined to find fault with the game ahead of time, but tells those who really are acquainted with the work of Cryptic Studios that the author hasn’t kept current with the product being reviewed.  I can only assume that there was a significant lead time between the writing and the publication of the review.</p>
<p>Does the review trouble Cryptic Studios? Well you would have to ask someone like Craig Zinkievich, executive producer for Star Trek Online, that question to find out the “straight skinny”.  Based on the professional developers we have spoken with, chances are they could care less – and doubtless neither will their target market.</p>
<p>See you online,</p>
<p>Julie Whitefeather</p>
<p>(posted for Julie Whitefeather by the webmaster)</p>
<blockquote><p> Star Trek Online&#8217; falls short in several areas<em></em></p>
<p>That&#8217;s a tall order for the game as it stands now, but online games can improve over time.</p>
<p><em> </em><em>By DIRK LAMMERS, Associated Press Writer Dirk Lammers, Associated Press Writer </em>– Tue Feb 23, 7:45 am ET</p>
<p>Two-and-a-half out of four stars.</p>
<p>The &#8220;Star Trek&#8221; franchise embarks on a bold journey into the massively multiplayer online realm in a game that excels in space combat but falls short in other areas.</p>
<p>&#8220;Star Trek Online&#8221; (Atari/Cryptic Studios, $50 with $15-per-month subscription fee, for the PC) thrives when multiple ships crisscross through space while exchanging phaser fire and photon torpedoes. The battles look spectacular, and piloting a starship around a planet while dodging enemy fire is both challenging and enjoyable.</p>
<p>But the frenzied pace hits the brakes when combat moves to the ground.</p>
<p>Away missions were a key part of both the original TV series and &#8220;Star Trek: The Next Generation,&#8221; but you&#8217;ll find yourself calling for Scotty to beam you up shortly after landing on your feet.</p>
<p>The first away mission, which acts as a tutorial, has your character beaming over to a damaged Star Fleet vessel to make some repairs and kill a few Borg. It does little to draw you in.</p>
<p>But when your character is given command of a Miranda-class Federation starship (think USS Reliant from &#8220;Star Trek 2: The Wrath of Khan&#8221;), things start to look up.</p>
<p>You&#8217;re sent out to explore the galaxies with various orders such as beaming a ship&#8217;s survivors to your own vessel or destroying various targets.</p>
<p>Maneuvering through 3-D space at impulse power takes some talent, and angling your ship to protect the forward, aft, port and starboard shields while multiple enemies are firing at will is no easy task.</p>
<p>The epic battles stray far from the character-driven original series and the diplomacy-happy &#8220;Next Generation,&#8221; but they&#8217;re a heck of a lot of fun. That said, even they grow repetitive as the adventure continues.</p>
<p>Despite some of these weaknesses, though, &#8220;Star Trek Online&#8221; offers plenty to please die-hard fans.</p>
<p>The game begins with a robust character creation and customization feature letting players choose to live as a human, Vulcan, Cardassian, liberated Borg or more. You can even create your own alien species.</p>
<p>And inside the closet you&#8217;ll find myriad uniform styles spanning the various movies and series installments. You&#8217;ll even get to name your character and ship, which really makes you feel like it&#8217;s your captain&#8217;s chair.</p>
<p>Both the new Spock, Zachary Quinto from the 2009 film, and Leonard Nimoy, who originated the role, generously lend their voices, and the game does a fabulous job sprinkling in subtle and some not-so-subtle episode references throughout.</p>
<p>The game avoids any &#8220;Star Trek&#8221; timeline issues by setting it far into the future, which returns the Klingons to enemy status. You just can&#8217;t beat a good villain.</p>
<p>Perhaps &#8220;Star Trek Online&#8221; faces its biggest challenge with its price tag. You&#8217;ve got to buy the game, and then you&#8217;ll have to shell out as much as $15 per month in subscription fees to keep playing.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://noprisonersnomercy.com/2010/03/look-before-you-leap/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>

