Tag Archive: Game Development

Game Design by Committee

When Allods Online announced their cash shop prices, the swath of complaints would have cut through solid steel.  Now, as we all know (at least those who read the news service that carries the No Prisoners, No Mercy show – Virgin Worlds) Gpotato announced changes to their cash shop for Allods Online:  Dear Allods Community,…

The Demand/Toilet Bowl Curve

*Gets out her professional project manager’s hat and puts it on* Good morning class,  Today we are going to learn lessons that even long time professional game developers sometimes fail  to learn. Did you all bring your texts? Very good. Please turn to page 20 of the March issue of PCGamer Magazine.  Mr. No Prisoners,…

Greed is Eternal

As the chief engineer reports during the maiden voyage of the “Stargazer-E” (depicted above), the 10th Rule of Acquisition states “greed is eternal.”  The Stargazer-E is a heavy cruiser, and like all ships in Star Trek Online (STO) upon reaching the next full rank, the first one is free. Well…free only in the sense that…

Measuring Stick

One of the subjects that was suggested by Saylah of Mystic Worlds (and one that I am sure we will end up using) was to have a show were we had another round table discussion about what each of the guests looks for in Star Trek Online (STO) and in Eve Online.  This would, of course,…

The Magic Patch

“There is no ‘magic patch’…” One “no prize” to the first person who can not only identify what former guest on the No Prisoners, No Mercy show said those words, but also where the concept of the “no prize” came from. When you are done pondering the words above, ask yourself the following: What would…

Attitude Adjustment

  It was an attitude adjustment I guess it was his first time An attitude adjustment Now he understands just fine He got bent out of shape And he opened his mouth And just one appointment Straightened him right out It was an attitude adjustment Oh It’ll work every time – From “Attitude Adjustment” by…