“Last month, PC Gamer took the extraordinary step of recommending against the purchase of an otherwise excellent game, solely on the basis of its obnoxious digital rights management (DRM). The victim was Assassin’s Creed 2, and the perp was the software that required the player to maintain a constant internet connection while player…Ubisoft’s mistake…
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Communication is a wonderful thing – I love it when game developers communicate with their audience (and make no mistake we are the audience they play to whenever we log on or boot up). When I say communication I mean real communication… Not “Electronic Arts” communication that says “maybe we should take off Securom, after…
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