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	<title>No Prisoners, No MercyWow Clone | No Prisoners, No Mercy</title>
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		<title>The Virtual Tourist</title>
		<link>http://noprisonersnomercy.com/2009/10/the-virtual-tourist/</link>
		<comments>http://noprisonersnomercy.com/2009/10/the-virtual-tourist/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 19:53:50 +0000</pubDate>
		<dc:creator>Sr. Julie</dc:creator>
				<category><![CDATA[Article Archive]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Aion Online]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[Fallen Earth]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Icarus]]></category>
		<category><![CDATA[Icarus Studios]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Wow Clone]]></category>

		<guid isPermaLink="false">http://noprisonersnomercy.com/?p=591</guid>
		<description><![CDATA[  It has been one month since Aion Online has hit the shelves and about the same for Champions Online.   This is right about the time where a gamers mind turns to &#8220;virtual tourism&#8221;  &#8211; the end of the first free month. The following was in the recent release of the &#8220;October Community Address&#8221; from...]]></description>
			<content:encoded><![CDATA[<div id="attachment_589" class="wp-caption aligncenter" style="width: 370px"><img class="size-full wp-image-589" title="suitcase2" src="http://noprisonersnomercy.com/wp-content/uploads/2009/10/suitcase2.jpg" alt="Tourists or searching for something different?" width="360" height="360" /><p class="wp-caption-text">Tourists or searching for something different?</p></div>
<p> </p>
<p>It has been one month since Aion Online has hit the shelves and about the same for Champions Online.   This is right about the time where a gamers mind turns to &#8220;virtual tourism&#8221;  &#8211; the end of the first free month. The following was in the recent release of the &#8220;October Community Address&#8221; from Aion Community Team:</p>
<blockquote><p>&#8220;You&#8217;ve told us that it&#8217;s difficult to advance within certain level ranges. To address this issue, we&#8217;re planning to raise quest experience, in addition to reevaluating the experience rewards characters gain for individual kills. We understand how frustrating it can be to repetitively kill enemies. Our goal is to limit the need to mindlessly &#8216;grind.&#8217;&#8221; &#8211; The Aion Community Team (full address is <a href="http://na.aiononline.com/board/notices/view?articleID=139&amp;page=" target="_blank">here</a>)</p></blockquote>
<p>Both gamers and those who make the games expect potential customers to come and take a tour of the new game world. And it is certainly expected that not all those who arrive in that first free month of a games life cycle will make the virtual world one of their new homes.  The question still arises, however, what happens when a game fails to turn a &#8220;virtual tourist&#8221; into a new &#8220;virtual resident&#8221;.</p>
<p>This was one of the questions that My Co-host Fran, and I will be discussing with Tipa from West Karana and JMO from MMO Voices on an upcoming No Prisoners, No Mercy (NPNM) show.</p>
<p>When Paul Barnett discussed the matter with us, he likened the process to someone who leaves a girlfriend, hoping to find someone better, but always ends up yearning for the &#8220;love of their life&#8221; &#8211; whatever that first game or mmo happened to be.  There certainly must be something to that; for the &#8220;first love&#8221; of many players is World of Warcraft (WoW) and that is the game against which all others seem measured. Yet while investors and &#8220;triple AAA&#8221; developers alike hesitate to do anything other than what is expected, that can be one root causes of virtual  tourism.</p>
<p>What exactly do games &#8220;expect&#8221;?</p>
<p>Take 1 million gamers and ask them what they are looking for in a game and you are likely to get one million different answers. In the end analysis, no doubt the gamers themselves aren&#8217;t sure what they are looking for but will merely know it when they find it.  If the product you create is &#8220;approachable&#8221; as Scott Hartsman told us on an earlier there will be any one of a number of players who view themselves as the &#8220;core&#8221; of your customers and say &#8220;its too easy&#8221; (as happened in WoW after the Northrend expansion).  If it takes too long to level, for whatever reason (see Aion Online comments above) there will be yet another sector of gamers that will react as if you shot their dog. To paraphrase the great U.S. President Lincoln&#8230;</p>
<p>You can&#8217;t please all of the people some of the time so you had best please a few of the people most of the time.</p>
<p>As you will hear TIPA point out on a future show, many players take a tour of a new game world hoping to find something different and end up finding the same game they just left.  After all, who needs another WoW when you still have the WoW icon on your desktop? Mythic Entertainment started with a tabletop game named Warhammer where a great battle will often find three armies pitted against another, the survor always ready to pounce on the weakened victor. What they gave us (all considerations of art style aside) was  a game with one side pitted against the other&#8230;more of the same game mechanics used in just about every game that hits the shelves.</p>
<p>Aion Online, on the other hand, can&#8217;t seem to decide what it is. Yes, they have called it a PvPvE game.  An interesting approach but it is still a two sided game because the third side is controlled by the AI (the &#8220;E&#8221; in PvPvE).  If a gamer, such as myself, joins looking forward to new and innovative pvp I end up dieing on the vine as I try and wade through 25 levels until I get to pvp (Yes, I know about rifts but that isn&#8217;t pvp, that&#8217;s a slaughter).</p>
<p>This is why I will always applaud the independent game developer who dares to do something different.  There may be those in the gaming community who, in their ignorance, will sneer and call such games  a &#8220;niche of a niche&#8221;. What such games present to the mmo community are something that is desperately needed &#8211; someone who marches to the beat of a different drummer.  When a developer finally breaks out of the mold of game mechanics that are tried and true, we can finally go out looking for something different and find it.</p>
<p>See you online,</p>
<p>Julie Whitefeather*</p>
<p>*Brought to  you from a bed in a convent, somewhere in Illinois.</p>
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		<title>Hang &#8216;em High</title>
		<link>http://noprisonersnomercy.com/2009/09/hang-em-high/</link>
		<comments>http://noprisonersnomercy.com/2009/09/hang-em-high/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 15:20:24 +0000</pubDate>
		<dc:creator>Sr. Julie</dc:creator>
				<category><![CDATA[Article Archive]]></category>
		<category><![CDATA[Richard Bartle]]></category>
		<category><![CDATA[Warcraft]]></category>
		<category><![CDATA[Wow]]></category>
		<category><![CDATA[Wow Clone]]></category>

		<guid isPermaLink="false">http://noprisonersnomercy.com/?p=200</guid>
		<description><![CDATA[Hang &#8216;em High&#8230;  This world needs more puppy hangings!  WHAT THIS WORLD NEEDS IS MORE PUPPY HANGINGS! No, we here at No Prisoners, No Mercy (NPNM) have not developed a sudden aversion to puppies – this is just a case of me taking my own advice. Here is why… Today is the big day. Today...]]></description>
			<content:encoded><![CDATA[<h2 class="mceTemp mceIEcenter" style="text-align: left;"><span style="color: #ff0000;">Hang &#8216;em High&#8230;</span><span style="color: #ff0000;"> </span></h2>
<div class="mceTemp mceIEcenter">
<dl id="attachment_199" class="wp-caption aligncenter" style="width: 366px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-199 " title="puppyhanging" src="http://noprisonersnomercy.com/wp-content/uploads/2009/09/puppyhanging.JPG" alt="This world needs more puppy hangings!" width="356" height="344" /></dt>
<dd class="wp-caption-dd">This world needs more puppy hangings!</dd>
</dl>
<p style="text-align: justify;"> WHAT THIS WORLD NEEDS IS MORE PUPPY HANGINGS!</p>
<p style="text-align: justify;">No, we here at No Prisoners, No Mercy (NPNM) have not developed a sudden aversion to puppies – this is just a case of me taking my own advice.</p>
<p style="text-align: justify;">Here is why…</p>
<p style="text-align: justify;">Today is the big day. Today is the day when two long awaited games, Aion Online and Fallen Earth, officially open (yes I know they have both been open already for early access). Today is also the day when conversations like the following take place:</p>
<p style="text-align: justify;">Gamer X: <em>This game is just a wow clone.</em></p>
<p style="text-align: justify;">Julie: <em>Are you nuts?  This game is Hello Kitty Online.</em></p>
<p style="text-align: justify;">Gamer X: <em>I don’t care. It’s still a Wow clone. Leave me alone and let me play Wow. I have a raid to get to.</em></p>
<p style="text-align: justify;"><span id="more-200"></span></p>
<p style="text-align: justify;">Some time ago Dr. Richard Bartle (if you are reading this you had better know who he is…if not Google the name) caused a bit of a stir when he said he would get rid of World of Warcraft (WoW) if he could.  Late last year, he caused an uproar again by saying the following, which I quoted in an article I wrote for Virgin Worlds entitled, “And this he’s worried about?”</p>
<blockquote style="text-align: justify;"><p><span style="color: #ccffff;"><em>&#8220;I don&#8217;t mind having torture in an MMO &#8211; it&#8217;s the kind of thing a designer can use to give interesting choices that say things to the players. However, I do mind its being placed there casually as a run-of-the-mill quest with no regard for the fact that it would ring alarm bells: this means either that the designer can&#8217;t see anything wrong with it, or that they&#8217;re actually in favor of it and are forcing it on the player base to make a point. Neither case is satisfactory.&#8221;</em>   -  Richard Bartle</span></p></blockquote>
<p style="text-align: justify;">The quote was meant to apply to a quest that was in WoW (and may still be there for all that matter) where the player tortured a captured NPC.  The furor has long since died away. Burning issues of the day have a tendency to do that. At the end of the article I wrote that playing a videogame no more makes me a violent human being than reading Moby Dick will stir me to condone whale hunting.  However, I concluded the article with the following:</p>
<blockquote style="text-align: justify;"><p><em><span style="color: #ccffff;">“If Richard Bartle really wants to grab a few headlines why doesn&#8217;t he tell us something like ‘he wants to see a few more puppy hangings in games.’</span></em></p></blockquote>
<p style="text-align: justify;">So Here I am taking my own advice.</p>
<p style="text-align: justify;">What we need is more puppy hangings in games. (see above picture of puppies in little puppy carriers for the approved method)</p>
<p style="text-align: justify;">Not because I am concerned about the quest issue, which I dare say few even care about any more.  What gets me hopping mad are all the psychopaths that come to the forefront with the “It’s a WoW clone” comments every time a new game hits the shelves.  I hear it so often these days that it makes me want to vomit on my shoes every time I sit down to write an article or story about gaming. Hells bells, people, even WoW is an Everquest Clone, or a Warhammer (the tabletop game not the online version) clone.</p>
<p style="text-align: justify;">So “down the road a piece”, as great grand dad would have said, I too would get rid of WoW if I could. Not because they have set the bar impossibly high by having more subscribers than the population of Switzerland. Not because they have a bottom line that must be greater than the gross national product than some third world nations.</p>
<p style="text-align: justify;">What I would get rid of WoW for is to stop all the comparisons. It would be nice, just for once, for developers to be able to work in a market where they do not have to concern themselves with expectations that Activision/Blizzard has created – what players have come to assume will be part of the game to make them comfortable with it.</p>
<p style="text-align: justify;">Tell a player that he has to move by clicking a cursor on the ground somewhere rather than using the w,a,s,d keys and he will raise hell.  Tell the same player that the game he is playing has no auction house, but instead he will have to shop in an open air market place with player run stalls, and they will act like…well….</p>
<p style="text-align: justify;">Like you said you want to hang puppies.</p>
<p style="text-align: justify;">It’s a damned if you do, damned if you don’t situation.  If a game is not similar enough to what they expect, in terms of game mechanics, gamers will issue the usual well thought out assessment of the game in question: “This game sucks”.  If it is too similar they will immediately hop on the “WoW Clone” bandwagon. And believe me friends, that is one HELL of a big band wagon.</p>
<p style="text-align: justify;">As an interesting side note, I had the privilege of being interviewed for the <a href="http://grindingtovalhalla.wordpress.com/2009/07/06/sister-julie-chapter-3/" target="_blank">Grinding to Valhalla Project </a>. One of the questions I was asked was, if there was only one mmo in the world, which one would I keep? In part, I responded as follows:</p>
<blockquote style="text-align: justify;"><p><span style="color: #ccffff;"><em> “…Beyond that, I recall the furor that Richard Bartle caused when he said that if he had the ability he would get rid of World of Warcraft. That being the case I would tell Loki to get rid of whatever game Richard Bartle is currently playing – that will teach him.”</em> – Julie Whitefeather</span></p></blockquote>
<p style="text-align: justify;"> To which Dr. Richard Bartle promptly replied:</p>
<blockquote style="text-align: justify;"><p><span style="color: #ccffff;">“Actually, I’m playing WoW right now so I win either way.” – Richard Bartle</span></p></blockquote>
<p style="text-align: justify;">Now if you will excuse me, I have to go play wow. I have one more daily to run until I get enough reputation to buy a dragon mount.</p>
<p style="text-align: justify;">That…and I owe Dr. Bartle and apology.</p>
<p>See you online,</p>
<p>Julie Whitefeather</p></div>
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